Website powered by
Matteo Cattaneo
Matteo Cattaneo
3D artist
Milano, Italy

Summary

I'm a 27 years old, graduated​ in scientific High School.
I've studied 3D Modeling and Computer Graphic at Event Horizon School of Digital Arts, and I have 9 years of experience as 3D Artist.

I'm the lead 3D artist of a team working on helicopters simulators for Leonardo Company.

Skills

Hard Surface ModelingCharacter ModelingProp ModelingWeapon ModelingVehicle Modeling3D ModelingPBR TexturingDigital SculptingLow-poly ModelingUV MappingHigh-poly Modeling

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Quixel Suite
Quixel Suite
Premiere
Premiere

Experience

  • 3D Artist at TXT e Solution
    Milano, Italy
    October 2019 - Present

    Creation of Avionic Simulators for Military Helicopters

  • 3D Environment Artist at Become S.r.l.
    Milano, Italy
    September 2017 - May 2019

    Collaboration with BECOME as 3DArtist,

    creating from scratches environments with Unreal Engine 4.

    The project involves Virtual Reality in the medical and psycological fields:

    my tasks were creating 10 unique scenes with Unreal Engine 4.

    Pipeline: References Collection, blockout Creation, measurements, creation of a cinematic sequence,

    creation of 3D assets (lp/hp, retopology, UvMapping, PBR Texturing, Particles System,

    Shader Materials, Optimization).

    Finally, with Blueprints, creation of 360° Stereoscopic Panoramas images and videoediting

    with Adobe Premiere https://become-hub.com/en/.

  • 3D Character Artist at ShockDom
    Milano, Italy
    September 2017 - November 2017

    The project was a mobile game in Augmented Reality.

    My tasks were creating chatacters based on the work of my concept artist.

    Pipeline: High Poly Modeling, Retopology, Low Poly Modeling, UvMapping,

    Texturing and Importing into Engine (Unity).